![]() ![]() It’s also a framework that will help you think about enabling your games to scale across multiple platforms. ![]() With that in mind I have outlined what I call “responsive game design,” which is modeled loosely after some of the core concepts of responsive web design. There’s also one more catch: your players expect to be able to share their game data across all of these different platforms, especially if they are paying for your game multiple times. That means the games you make should run on a multitude of different platforms and accept any number of different input types. Like any business that sells consumer products, you need to go where the people are. ![]() Gone are the days where you can make a game and publish it to a single platform and expect to be successful.
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